Then select the armature and go to File > Export > Second Life Animation If you have several actions in your blender file: select the one you want to export in the Dopesheet > Action Editor. If not, select the armature and tick Object > Apply > Rotation Make sure the avatar is facing you in front view, and check that its orientation is 0,0,0.
But in Blender, the convention is to have the avatar facing -Y, which means facing you in front view. Indeed, the orientation of an avatar in SL is facing X. Type 1 on the numpad to go in front view: the model look at you. In Blender, your model must face you when you are in front view. If you want to animate bento bones and volume bones, then please use the avatar workbench. I removed all bones except the body ones, so you get the torso, neck, head, arms and legs. I've made this rig from the Avatar Workbench. You can use the Avatar Workbench that is available for free:įor starting, you can also use the simple rig and mesh that i provide on google drive:ĭonwload avatar.blend and open it in Blender. If you don't have any model yet, you need a rig for creating your animation. Your model can come from another software, as long as it respects the SL rig bones hierarchy. Now if you go to File > Export, you should see a new option "Second Life Animation (.anim)" Then don't forget to tick the checkbox to enable it. Select the zip file that you have downloaded In Blender, go to Edit > Preferences > Add-ons In the latest release, download the file blender-sl-anim-exporter.zip I've also reused from code from for writting the anim file and json file. I've used a lot from the blender source code itself, especially the bvh exporter, that i've used as a base for collecting data about the animation. Another solution would be to retarget the anim to either Avastar or Bento Buddy rigs, but 1/ it takes time and 2/ not everybody has these add-ons. So i export my anims from Cascadeur or from Rokoko to some standard format (fbx, bvh, etc), import them in Blender, then export them to. It is not possible to export in a custom format with these softwares.
Personally, i make my animations either in Cascadeur 3D, or in Rokoko Studio. if you create your animations in some other softwares then want to import then SL as. if you create your animations in plain blender (without Avastar and without Bento Buddy)
If you create your animations with Avastar or Bento Buddy, you do NOT need this plugin, because Avastar and Bento Buddy have already everything for exporting to. So today i've decided to share it with the community, and i hoping it will help as much as it helped me! A few months ago i created this Blender Exporter plugin for exporting animations in the.